AI Insights · Timothy · March 2024
Top 5 Idler Games on iOS in the Middle East: Q1 2024 Performance
In Q1 2024, the top 5 idler games on iOS in the Middle East showed varied trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
In Q1 2024, idler games on iOS in the Middle East displayed a range of performance metrics. Here’s a detailed breakdown of the top 5 games, based on data from Sensor Tower.
Idle Mafia saw significant fluctuations in its weekly revenue, peaking at around $13.4K in mid-February before declining to $10.4K by the end of March. Weekly downloads varied, starting at 4K in early January and dropping to just over 1K by the last week of the quarter. Active users also showed a downward trend from nearly 14.8K in early January to 8.1K by March's end.
Idle Lumber Empire - Wood Game exhibited a diverse performance. Revenue peaked at $7.8K in mid-March, while weekly downloads reached their highest at approximately 8.7K in early February. The game maintained a steady active user base, peaking at 11.7K in early February before stabilizing around 5.2K by the end of March.
Gold and Goblins: Idle Games experienced a steady decline in both downloads and active users. Weekly revenue saw a peak of $6.1K in mid-February but dropped to a low of $1.6K in mid-March. Downloads started strong at 6.7K in early January and dwindled to under 400 by the end of the quarter. Active users decreased from 22.8K at the start of January to 10.2K by the end of March.
Eatventure showed a more consistent performance. Weekly revenue fluctuated, peaking at $3.2K in mid-March. Downloads were stable, with a high of 6.3K in early February, ending the quarter with close to 4.9K. Active users remained robust, starting at around 47.1K and peaking at 50K in early March.
Idle Miner Tycoon: Money Games had a mixed quarter. Revenue saw an increase towards the end of the quarter, peaking at $3.1K in late March. Downloads were highest at 7.7K in early January and remained relatively stable, ending at 5.9K. Active users showed some fluctuation but remained strong, with a peak of 81.1K in early January and ending the quarter at 71.3K.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.